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Sonic the Werehog is the only one who levels up and what he gains is predetermined when he acquires a certain number of orbs in the Wii/PS2 version.Sonic begins with all his abilities in the Wii/PS2 version, while he must acquire them in the PS3/Xbox 360.The Mazuri levels were removed, as well as Empire City in its entirety, from the Wii/PS2 version (except for Mazuri's boss).In the PS3/Xbox 360 version, Homing Attack and grab targets are green, while in the Wii/PS2 version, they are red.To obtain more lives, Sonic must visit areas in Gaia Gates that contain extra life items, which will permanently increase the number of chances Sonic has to complete a single level. For example, if Sonic lost 2 lives in a night act, he would regain them by the start of the next level. Sonic, by default, always starts levels with 3 lives. In the Wii/PS2 version, lives work differently and are "permanent".In the daytime stages, Sonic doesn't get an extra life after getting 100 rings in the Wii/PS2 version (nor are there extra life items), however, in the PS3/Xbox 360 version, he does (and there are).Also, the time of day is only changeable after the continent has been restored. The hub world in the Wii/PS2 version consists of selecting an area to go than exploration.In the PS3/Xbox 360, they are only read rather than spoken. In the Wii/PS2 version, when you run into a specific part of a stage or hit a question mark in the action stages, Chip speaks and reads the words on the screen.Note that there is an additional mobile phone release developed by Gameloft that sports completely different gameplay, so it is not considered here. The Ring Energy meter changes to two bars, Unleashed and Vitality the Vitality Bar acts as a health bar and replenishes by collecting rings, whilst the Unleashed Bar activates with a button to increase attack strength, decrease vitality loss from enemy attacks, and enables special moves, and replenishes by defeating enemies and destroying objects.ĭue to the different power and capabilities of the consoles of the PS3/Xbox 360 compared to the Wii/PS2, there are significant differences between the two versions of the game released. The Werehog form allows Sonic a great deal of strength, and gameplay involves smashing enemies and destructible environments, whilst his stretchy arms will allow him to reach high platforms and perform special attacks. During night sections of the game, Sonic transforms to his alternate Werehog form, and gameplay shifts from fast-paced action to a slower, more platform-oriented style of gameplay. The second is 3D beat-em-up style gameplay with platforming and puzzles thrown in.
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Shield pick-ups from previous games will make a return, protecting Sonic from various hazards. Repeated action chains will allow the player to perform special moves or access different routes in the level. Action Chaining allows the player to collect energy more quickly, by collecting rings faster or by stringing together sets of actions, including button input sequences, some of which will be in midair.
#PS2 SONIC UNLEASHED UPGRADE#
As the player goes through the game, and Sonic gains more experience points, player is able to upgrade and gain new abilities for Sonic and Sonic the Werehog.Īn on-screen Ring Energy meter can be filled by collecting rings, which is used to activate a temporary speed increase known as Sonic Boost, during which time the camera uses a fish-eye effect and motion blur hitting enemies and obstacles will reduce the meter. Players will also be able to perform a new side-step maneuver known as Quick Step, allowing Sonic to instantly dodge obstacles to the left or right. In the 2D gameplay, sliding across the ground also returns, and a new feature, Speed Drift allows Sonic to slide around a corner at high speed. Concepts returning from past games include Sonic's trademark high-speed gameplay, as well as improved lock-on for automatically targeting and hitting enemies. The first is 2D side-scrolling platform gameplay, rendered with 3D visuals (as found in the Sonic Rush and Sonic Rivals series), with seamless shifts to behind-the-back, third-person stages. Gameplay primarily consists of two modes.