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actually as far as i'v seen mid air refueling is about the only thing you don't get to do in game play. graphics are good, theres not much you can't do in it. Other stuff, such as evasion, visual range, G-resist, and hit, seem like they'd be helpful, but even as they improve, there's very little discernable difference in your pilot's actual performance. Your pilot has statistics that slowly improve as you play, though the purpose of a stat named "mental" isn't immediately obvious. You're probably better off just forgetting that he's even there. Though he'll be able to watch your back in a couple of the more hectic situations, most of the chatter you hear from him discusses how he's currently in trouble and could use some help. While you can lead your wingman to a dogfight, you can't make him fight effectively. In addition to jet control, you can also use the triggers to assign commands to your wingman. Playing on the "real" control setting instead of the default arcade-style setting helps a bit, but overall, the movement never feels quite right and attempting to get around on enemy fighters is usually awkward. The control in the game is sluggish, and even the most maneuverable planes feel broken when you try to turn. But for the most part, the game lines up the targets and waits for you to take them out.
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Later on, you'll encounter a few different types of missions, including one that has you fly low through a canyon to avoid radar stations and antiaircraft fire. Some missions give you four planes to shoot down that are put right in front of you, a task that might take a minute or so to accomplish. Then, you'll wait for your weapons to recharge, wait and see if your missiles hit (they almost always do on the default difficulty setting), and move on to the next target group. Fly at your target, get a missile lock, fire, move to the next target, and repeat the process until you're out of missiles. The big problem with Over G is that it's incredibly straightforward. Unfortunately, the difference between these two activities really isn't much. For example, in the first part you might have to dust a couple of enemy fighters, but the second part might have you launching air-to-ground missiles at tanks. At the end of every area, you'll get into one or two longer missions that have you fulfilling multiple roles.
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Since some specific missions unlock planes (and achievement points), this means you'll either have to follow along with a FAQ or play through multiple times to receive every reward.Įach mission branch ends up in the same place, though.
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Each set of missions is broken up into its own campaign, and as you select missions, other branches in the campaign become unavailable. The bulk of the game's action is found in its story mode, which sends you on several missions as you attempt to take out a terrorizing army that's got its hands in conflicts around the globe. Over G Fighters lets you launch missiles at planes from a position of near-invulnerability. Though the game attempts to be more than mission-based monotony by also offering online multiplayer and some other options, the sluggish flight controls, bland graphics, and often-poor English translations conspire to make Over G Fighters a vapid package, overall. Like the Energy Airforce games that Taito put out on the PlayStation 2, Over G is a very stock, very standard game that puts you into one of the game's 30-plus jets and has you go through mission after mission. Over G Fighters is the latest jet-fighter simulation from Taito, though it's the first from the company to be released in North America.